Fallout New Vegas Console Commands
128 Console Commands
A complete and up-to-date searchable list of every Fallout: New Vegas console command, with syntax and working examples.
Press the tilde key (~) in-game to open the console, then type a command and press Enter. See the guide on how to open the command console if the key doesn't work on your keyboard.
This command, when used on an NPC, grants the selected NPC a the specified perk. View all perk IDs here: falloutnewvegascommands.com/perk.
This command adds to the player's reputation with a faction, capping at the standard maximum of 100. The variable specifies whether the addition is to the player's fame (1) or infamy (0) within that faction.
This command adds the selected NPC to the specific faction. Replace X with 1 for ally status or 0 for friendliness. Be sure to click on each NPC you want to add to the faction before entering this command. View all faction IDs here: falloutnewvegascommands.com/faction.
This command, contingent on the race having defined child and elder sub-races, adjusts them accordingly. This command is similar to player.agerace, but works on NPCs instead.
This command completes all stages of every quest, including those not yet accepted by you. Essentially, it finishes all quests in the game, achieving a full completion without actually ending the game.
This command forces you to fast travel to a specified location. View all cell IDs here: falloutnewvegascommands.com/cell.
Mark every objective of a quest complete, e.g. CompleteAllObjectives 0011C0D2.
This command removes the selected object from the game. This can be reverted by using the enable command while the object is still selected. This is useful for removing objects that are glitching.
This command reactivates a previously disabled object. To disable the object use the disable command while the object the selected.
This command restores player controls that were previously disabled by certain events.
This command adjusts the Field of View (e.g., fov 40 for narrow, fov 90 for wide, default is fov 75).
This command prints a reference's EditorID, which is helpful for commands require a Form ID.
This command checks the completion status of the current quest. It returns 1 if the quest is complete and 0 if it is not. A return value of 1.00 indicates the quest is finished, whereas 0.00 means it remains incomplete.
This command ends the life of a non-player character, potentially failing quests linked to them.
This command kills all nearby non-invincible NPCs. Use this with caution, you may kill NPCs that you cannot directly see, but are essential to some quests. This command also affects companions, who will be rendered unconscious in Casual mode, but killed in Hardcore mode.
This command locks any unlocked doors, safes, terminals, or containers. The added number defines the difficulty of the lock.
This command flags the currently selected object for permanent deletion. The object is removed for good the next time its cell is reloaded.
This command will change the currently selected NPC's race to the race of the specified NPC.
Move the targeted reference to another reference, e.g. moveto player brings the selected NPC to you.
This command lets you access an NPC's inventory as if they were a companion. This can be useful to transfer inventory items.
This command adds the specified quantity of a chosen item to your inventory. View all item IDs here: falloutnewvegascommands.com/item.
This command adds the specified item to your inventory with a specified condition.
This command gives you the specified perk. View all perk IDs here: falloutnewvegascommands.com/perk.
This command increase your level by one, but will not add any corresponding Experience Points. You will not level up again until you have made up all the points for the levels gained by this command and the experience required for the next level.
This command, contingent on the race having defined child and elder sub-races, adjusts them accordingly.
This command establishes will set the value for a Skill or S.P.E.C.I.A.L. level.
Teleport the player to a reference ID (an NPC or object), e.g. player.moveto 00100C0F.
This command will spawn the specified creature or NPC. If you want to spawn many creatures or NPCs, make sure you are in an open area as they will spawn on top of you.
Spawn a leveled actor (NPC/creature) near the player from a base ID.
This command will remove the specified amount of the specified item from your inventory.
This command removes the specified perk. View all perk IDs here: falloutnewvegascommands.com/perk.
