A complete and up-to-date searchable list of all Fallout: New Vegas Character Variables.
Represents reflexes, balance, and coordination.
Governs your trading skills. A higher Barter skill gives you better prices when buying and selling items.
If active, enemies killed by the character will often explode in a gory manner.
Affects certain enemies. If set to zero, it can make them frenzied. Max value is 100.
Represents charm, persuasiveness, and leadership.
Represents the range within which the character can detect life forms, similar to the turbo effect.
Represents physical health, stamina, and resistance.
The condition of the character's torso. Max value is 100.
Governs the use of all explosive devices, from grenades to dynamite. A higher skill level increases the damage dealt by explosives and allows you to handle them more safely.
Determines your proficiency with all types of firearms, from pistols to rifles. Affects your accuracy in V.A.T.S. (Vault-Tec Assisted Targeting System) and the damage you deal with guns.
Represents cognitive abilities and knowledge.
A measure of the character's moral choices. It can be positive (good), negative (evil), or neutral.
The condition of the character's left arm when used for attacking. Max value is 100.
The condition of the character's left leg, affecting mobility. Max value is 100.
Determines your ability to pick locks. Doors and containers have varying difficulty levels, and a higher Lockpick skill allows you to tackle more challenging locks.
Represents good fortune and chance.
Governs the use of medical supplies, like stimpaks and RadAway. A higher skill level increases the health restored by medical items.
Determines your effectiveness with melee weapons like knives, bats, and swords. Affects the damage you deal with melee weapons and your chance to hit in V.A.T.S.
If active, the character can see in the dark.
If non-zero, the character becomes paralyzed and cannot move.
Represents sensory awareness and environmental alertness.
The condition of the character's head. Max value is 100.
Governs your ability to maintain and repair equipment. A higher skill level allows you to keep weapons and armor in good condition, which improves their effectiveness.
The condition of the character's right arm when used for attacking. Max value is 100.
Determines your proficiency with advanced technology. Used for hacking terminals, crafting chems, and other technical tasks.
Governs your ability to move undetected. A higher Sneak skill makes it harder for enemies to detect you, both visually and audibly.
Determines your ability to influence others through dialogue. A higher Speech skill allows you to persuade, intimidate, or charm others in conversations, often unlocking additional dialogue options or outcomes.
Represents physical power and carrying capacity.
Determines your ability to live off the land. Affects the benefits you receive from food and drink, and allows you to craft useful items from natural resources.
Governs combat without weapons, such as fistfights or using brass knuckles. Affects damage dealt and accuracy in V.A.T.S. when unarmed.
Represents the number of Action Points (AP) a character has. AP is used in V.A.T.S. (Vault-Tec Assisted Targeting System) to perform actions like shooting or using items.
Determines how aggressive the character is towards others. Higher values mean more aggressive behavior.
The maximum weight of items a character can carry without becoming encumbered.
If active, the character becomes invisible when sneaking and not moving.
The percentage chance that the character will deal a critical hit.
The amount of damage that is subtracted from every hit the character takes.
The percentage of damage reduced from all incoming attacks.
Represents the character's need for water. Higher values indicate greater dehydration.
Represents the character's level of fatigue. Higher values indicate greater fatigue.
The character's resistance to fire damage.
The rate at which the character regenerates health over time.
The character's current health points. When it reaches zero, the character dies.
Represents the character's need for food. Higher values indicate greater hunger.
If set, the character will not suffer the negative effects of having crippled limbs.
Represents the current total weight of all items the character is carrying.
If non-zero, the character becomes invisible.
The amount of damage the character deals with melee weapons.
The character's resistance to poison.
Represents the amount of radiation the character has been exposed to.
The character's resistance to radiation. Higher values mean less radiation damage is taken.
Represents the character's need for sleep. Higher values indicate greater sleep deprivation.
The character's movement speed as a percentage of the base speed.
The amount of damage the character deals when fighting unarmed.
Experience points. Accumulating XP allows the character to level up and improve skills or attributes.