Fallout New Vegas Perk IDs
193 Perk IDs
A complete and up-to-date searchable list of all Fallout: New Vegas perk IDs.
Use a perk's base ID with the player.addperk command to grant it, e.g. player.addperk 00031DBD.
Used with the player.addperk and addperk console commands.
Command builder
Grants the perk to your character.
00031DAA
With the Scrounger perk, you'll find considerably more ammunition in containers than you normally would.
0015C611
While Rex is a companion, unequipped chems, firearms, and ammunition within a short distance are highlighted when you zoom the camera.
0015EADD
You're laser-crazy and it shows! Minor bonus to critically hit with all laser weapons.
0016578B
With this perk, your precision with a scattergun is something to behold. When using shotguns, regardless of ammunition used, you ignore an additional 10 points of a target's Damage Threshold.
xx01039E
You've learned to make a mysterious edible substance at a Camp Fire out of scrap materials (Cloud residue, Tin Cans, junk food) that provides +75 HP, +4 END, and +2 STR... but watch out, it's also highly addictive (15% chance of addiction).
xx008A2E
When Christine is a companion, she grants you a short period of time near a speaker before your bomb collar starts to activate as well as increasing the amount of time before your bomb collar detonates by 50%.
00031DB3
With the Silent Running perk, running no longer factors into a successful sneak attempt.
00165446
The slayer walks the earth! The speed of all Melee Weapons and Unarmed attacks is increased by 30%.
xx00F67B
You don't take kindly to raiders, junkies, or tribals trying to "settle" or "stay alive" in civilized lands. Against dirty raider and junkie types as well as Zion's tribals you do +15% Damage and have a bonus to hit in V.A.T.S.
00031DB4
With the Sniper perk, your chance to hit an opponent's head in V.A.T.S. is significantly increased.
00031DC5
With the Solar Powered perk, you gain an additional 2 points to Strength when in direct sunlight, and slowly regenerate lost Health.
xx0098BC
Your spine has been replaced with advanced technologies: Your torso can no longer be crippled and your Strength (STR) and Damage Threshold (DT) have been increased (+1)
00165AF0
When you're deep in enemy territory, you just start chucking grenades and hope for the best. All Explosives have a 25% larger area of effect when they detonate.
0015C60C
While Boone is a companion, hostile targets are highlighted whenever the player is actively aiming.
00165181
Your attacks do much less damage to companions, allowing you to liberally spray an area with reckless abandon.
0015C60F
While Lily is a companion, the duration of Stealth Boys is increased by 200% and all Sneak Attack Critical Hits do an additional 10% damage.
xx00E845
The latest software patch for the Stealth Suit Mk II. V1.1: Damping Sensors (+10 Sneak) V1.2: Aural Subnet (+1 PER) V1.3: Synced Fitment (+1 AGL) V1.4: Impulse Accelerator (Increased sneak speed)
00165449
You gain +5 Damage Threshold against all Melee Weapons and Unarmed attacks and cannot be knocked down in combat.
Your muscle mass has been enhanced with the Hypertrophy Accelerator, increasing your Strength by 1.
0014609E
All Melee Weapons (except thrown) and Unarmed attacks have a chance of knocking your target down.
00031DD3
With each level of Swift Learner your character will gain an additional +10% to experience whenever Experience Points are earned.
00031DBD
The Tag! perk allows you to select a fourth skill to be a Tag skill, which instantly raises it by fifteen points.
0010C6CD
In some conversations, you gain the ability to initiate combat while terrifying a mob of opponents, sending them fleeing away for safety.
xx00C25B
No more will the NCR continue its aggressive campaign of Eastern expansion. You can put a single point into any of your S.P.E.C.I.A.L. attributes. You also gain reputation with Caesar's Legion for annihilating the NCR's homeland, but lose reputation with the NCR.
00165AEC
Up close and personal, that's how you like it. Your Sneak Attack Criticals with pistols, revolvers, and submachine guns, whether Guns or Energy Weapons, all inflict an additional 20% damage.
xx0098C9
Any living creature you kill has a 50% chance to have the potent healing items Thin Red Paste or Blood Sausage when looted.
xx00C24E
Your storied past has fallen from memory because everyone thought you died. Your Karma is reset, you inflict +10% damage, and for every 100 points of Karma, you gain 10 Health. You are also immune to critical hits. This perk requires you to have good Karma.
00031DE0
With the Toughness perk, you gain +3 to overall Damage Threshold. This perk may be taken twice, with the second rank granting an additional +3.
xx00F679
Your limbs take 50% less damage from Animals, Mutated Animals, and Mutated Insects, you gain +25% resistance to Poison Damage, and can eat Mutated Insects when you're in Sneak mode.
xx00C258
The warrens of the Divide have taught you to keep your head down. Your movement speed is greatly increased while sneaking in light armor, or when wearing no armor at all.
xx008A2F
When Dean is a companion, he grants you a short period of time before taking damage inside a toxic cloud as well as reducing the amount of damage you take inside the toxic cloud by 25%.
00165447
Your martial might is truly legendary. You do a large amount of additional damage through enemy blocks with all Melee Weapons and Unarmed attacks.
00165816
Waste not, want not. When you use Energy Weapons, you are more likely to recover drained ammunition. You also have more efficient recycling recipes available at the wasteland's workbenches.
xx00C253
You don't just read books, you tear into them. Damaged books you pick up become blank magazines, which you can use to copy your existing skill magazines at a workbench (or convert blank magazines back to books).
xx00C254
Your senses have become so keen that you can feel the slightest vibration in the ground. You gain +1 Perception and Agility attributes while outside.
xx00B2F5
You have learned the advanced weapon handling techniques of the New Canaanites. For you, all shots with.45 Auto Pistols have less spread and are twice as likely to score a critical hit.
xx00B2F6
While Follows-Chalk is in your party, reaching any summit in Zion Valley (such as ranger stations) will reveal all nearby map markers and inspire a heightened state of awareness (+3 PER) for three minutes.
0015C60D
While Cass is a companion, she and the player gain Damage Threshold when they drink Whiskey. Additionally, the player does not suffer intelligence loss from consuming alcohol and ignores the negative effects of alcohol addiction.
