Fallout New Vegas Perk IDs
209 Perk IDs
A complete and up-to-date searchable list of all Fallout: New Vegas perk IDs.
Use a perk's base ID with the player.addperk command to grant it, e.g. player.addperk 00031DBD.
Used with the player.addperk and addperk console commands.
Command builder
Grants the perk to your character.
xx00D4A9
Elijah obviously intended this to go to Veronica, but you earned it, right? You've learned Elijah's secret Melee Weapon technique and your Critical Hits now do 150% more damage.
0014C12E
Your nervous system has been enhanced with the Nociception Regulator, increasing your Endurance by 1.
0015C60E
While ED-E is a companion, the player can detect enemies at an increased range. Additionally, enemies will appear on the player's compass and can be targeted in V.A.T.S. even when cloaked.
00031DD9
With the Entomologist perk, you do an additional +50% damage every time you attack a mutated insect, like the radroach, giant ant, or radscorpion.
00031DE5
When you choose the Explorer perk, every location in the world is revealed on your map. So get out there and explore!
00094EBF
With the Fast Metabolism perk, you gain a 20% Health bonus when using Stimpaks.
00135EC7
While using Guns and Energy Weapons, you fire 20% more quickly but your shots are 20% less accurate.
0015EAD9
You've slowed things down enough to gain additional time when using Turbo. +33% duration from taking Turbo.
00165180
The power of your personality inspires die-hard loyalty from your followers. When you drop below 50% health, your companions temporarily gain much greater resistance to damage.
xx00F67C
You've had enough of the so-called "authorities" pushing poor folks around! You gain +2 Damage Threshold and +5% Critical Chance against anyone wearing the faction armor of the NCR, Legion, or Brotherhood.
00094EC1
With the Finesse perk, you have a higher chance to score a critical hit on an opponent in combat, equivalent to 5 extra points of Luck.
00031DE3
With the Fortune Finder perk, you'll find considerably more Nuka-Cola caps in containers than you normally would.
00135EC4
While wearing any type of glasses, you have +1 PER. Without glasses, you have -1 PER.
00165118
You are a true friend of the night. Your eyes adapt quickly to low-light conditions indoors and when darkness falls across the post-nuclear wasteland.
0015EAE3
Your special V.A.T.S. friends have gotten used to helping you out and will strive to do so more often.
0015D2BC
While Raul is a companion, the Condition of weapons and armor decays 75% slower.
00135EC9
With Ghastly Scavenger, when you're in Sneak mode, you gain the option to eat a Super Mutant or Feral Ghoul corpse to regain Health. Every time you feed, you lose Karma, and if the act is witnessed, it is considered a crime against nature.
xx01039A
You deal with Ghost People with ruthless efficiency. When you put them down, they stay down.
00137AFE
You're Good Natured at heart, more prone to solving problems with your mind than violence. You gain +5 to Barter, Medicine, Repair, Science, and Speech, but have -5 to Energy Weapons, Explosives, Guns, Melee Weapons, and Unarmed.
00099834
If you kill a target in V.A.T.S., 20 Action Points are restored upon exiting V.A.T.S.
xx00F677
Just good, honest infantry work! You do 25% more damage with 9mm and .45 Auto pistols and SMGs, service rifles, assault and marksman carbines, light machine guns, frag grenades, grenade rifles and launchers, and combat knives.
00094EBB
While using a pistol (or similar one-handed weapon), your accuracy in V.A.T.S. is significantly increased.
0016581B
You know your way around a reloading bench and don't let good brass and hulls go to waste. When you use Guns, you are more likely to recover cases and hulls. You also have all hand load recipes unlocked at any of the wasteland's reloading benches.
xx0098C2
Your heart has been replaced with advanced technologies: You cannot be poisoned, and filters in your heart will also regulate bleeding and healing, allowing all healing items (chems) to function at a higher level. Robots are now confused by you and 50% less likely to score a critical hit.
xx011468
Have you been working out? Weapons heavier than 10 lbs. now weigh half as much for you. (Modified weapons that drop below 10 lbs. will not gain this benefit.)
00031DAC
The Here and Now perk immediately grants an additional experience level, complete with all the advantages that brings.
001651B6
Your extensive familiarity with Explosives allows you to ignore a portion of their damage. Your Damage Threshold is increased by 25 against any and all Explosives -- even your own.
xx01276D
You gain +25 lbs. to your carrying capacity, but suffer a -1 to all attributes any time the weight you're carrying drops below 160 lbs.
xx011469
With the Hobbler perk, your chance to hit an opponent's legs in V.A.T.S. is significantly increased.
xx00B2F3
Whenever you interact with a campfire, you have the option of sleeping, with all the benefits that sleep brings.
xx01276B
When your health drops below 50% you gain +10% more damage, but you also suffer -2 to your Agility and Perception attributes.
00135F18
xx009616
Implant C-13 was originally designed as a defense turret subroutine to help eliminate cazadores should they escape from their containment, but it's been repurposed for testing on human subjects.
xx009D48
You gain a non-addictive subdermal Turbo (chem) injector. This perk may be taken twice, with the second rank increasing the effect from 2 to 3 seconds and the uses per day from 5 to 10.
xx009614
You can be made... better... faster... stronger... Actually, just faster. The M-5 implant increases your crouched movement speed by 20% for greater efficiency as a test subject.
xx009615
Implant Y-3 places an internal filtration system in the digestive tract that strips any liquid consumed of all radioactive particles before being processed by the body.
xx00961A
Implant Y-7 is an enzyme booster that increases the Health (HP) gained from foods and recovers additional Action Points (AP) per food item consumed.
xx013B26
When God is a companion, he grants you increased Stealth as well as the ability to step lightly around placed traps.
xx00F216,
xx00F217
Beams reflect off the mirror-like finish of your gleaming armor! You gain an additional +5 Damage Threshold against energy weapons while wearing any metal armor, +2 while wearing reflective eyewear.
00044CB0
The Infiltrator perk gives you a second attempt at a lock that you previously broke while trying to force it.
0014C132
Your cerebral cortex has been enhanced with the Logic Co-Processor, increasing your Intelligence by 1.
00044CB1
With the Intense Training perk, you can put a single point into any of your S.P.E.C.I.A.L. attributes.
xx00C255
Any time you sleep, you remove all of your Rads in addition to regaining all of your Health. (In Hardcore Mode, you still don't regain Health, but you lose 100 Rads.)
xx00FB6A
Survival is the mother of invention! Craft ammo at the Reloading Bench using alternate materials (Scrap Metal and Tin Cans).
00165815
You possess the amazing ability to repair any item using a roughly similar item. Fix a trail carbine with a hunting rifle, a Plasma Defender with a laser pistol, or even power armor with metal armor. How does it work? Nobody knows... except you.
xx00C24F
You've had lots of close calls. Whenever you finish a fight with less than 25% Health, your Luck increases by +4 for 3 minutes. You are also immune to critical hits, and your own critical hits inflict +50% damage. (Requires Neutral Karma.)
