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Assault Carbine (GRA) Weapon ID

Base ID, stats and console command for the Assault Carbine (GRA) in Fallout: New Vegas.

Assault Carbine (GRA)

RangedDLC: Gun Runners' Arsenal

Weapon stats

ClassRanged
SkillGuns
Base damage13
Attacks per second12
Damage per second156
Magazine size24
Reload time2s
Spread1.2
V.A.T.S. action points20
Critical damage13
Critical % multiplier×1
Strength required3
Guns skill required75
Value (caps)3950
Weight6
Editor IDNVDLC05WeapNVAssaultCarbineCustom

Compatible weapon mods

Spawn a custom amount

Set how many to add, then copy the ready-to-paste command:

Quantity

Frequently asked questions

What is the base ID for the Assault Carbine (GRA)?

The base ID for the Assault Carbine (GRA) in Fallout: New Vegas is XX000850. Add it to your inventory with the console command player.additem XX000850 1.

How much damage does the Assault Carbine (GRA) do?

The Assault Carbine (GRA) has a base damage of 13 per shot, plus 13 critical damage.

What is the DPS of the Assault Carbine (GRA)?

The Assault Carbine (GRA) does 156 damage per second: 13 damage per attack at 12 attacks per second.

How many action points does the Assault Carbine (GRA) use in V.A.T.S.?

One attack with the Assault Carbine (GRA) costs 20 action points in V.A.T.S.

What ammo does the Assault Carbine (GRA) use?

The Assault Carbine (GRA) uses 5mm Round, and is governed by the Guns skill.

What weapon mods can you put on the Assault Carbine (GRA)?

The Assault Carbine (GRA) accepts 3 weapon mods: Assault Carb. Ext. Mags, Assault Carb. Forged Receiver, Assault Carb. Light Bolt.

Is the Assault Carbine (GRA) from a DLC?

Yes. The Assault Carbine (GRA) is added by the Gun Runners' Arsenal add-on.