FalloutNewVegasCommands.com

12.7mm Submachine Gun (GRA) Weapon ID

Base ID, stats and console command for the 12.7mm Submachine Gun (GRA) in Fallout: New Vegas.

12.7mm Submachine Gun (GRA)

RangedDLC: Gun Runners' Arsenal

Weapon stats

ClassRanged
SkillGuns
Base damage36
Attacks per second9
Damage per second324
Magazine size21
Reload time2s
Spread2
V.A.T.S. action points24
Critical damage36
Critical % multiplier×1
Strength required6
Guns skill required100
Value (caps)5100
Weight5
Editor IDNVDLC05WeapNV127mmSubmachineGunCustom

Compatible weapon mods

Spawn a custom amount

Set how many to add, then copy the ready-to-paste command:

Quantity

Frequently asked questions

What is the base ID for the 12.7mm Submachine Gun (GRA)?

The base ID for the 12.7mm Submachine Gun (GRA) in Fallout: New Vegas is XX00084E. Add it to your inventory with the console command player.additem XX00084E 1.

How much damage does the 12.7mm Submachine Gun (GRA) do?

The 12.7mm Submachine Gun (GRA) has a base damage of 36 per shot, plus 36 critical damage.

What is the DPS of the 12.7mm Submachine Gun (GRA)?

The 12.7mm Submachine Gun (GRA) does 324 damage per second: 36 damage per attack at 9 attacks per second.

How many action points does the 12.7mm Submachine Gun (GRA) use in V.A.T.S.?

One attack with the 12.7mm Submachine Gun (GRA) costs 24 action points in V.A.T.S.

What ammo does the 12.7mm Submachine Gun (GRA) use?

The 12.7mm Submachine Gun (GRA) uses 12.7mm Round, and is governed by the Guns skill.

What weapon mods can you put on the 12.7mm Submachine Gun (GRA)?

The 12.7mm Submachine Gun (GRA) accepts 3 weapon mods: 12.7mm SMG Suppressor, 12.7mm SMG Stacked Magazine, 12.7mm SMG Laser Sight.

Is the 12.7mm Submachine Gun (GRA) from a DLC?

Yes. The 12.7mm Submachine Gun (GRA) is added by the Gun Runners' Arsenal add-on.