Fallout New Vegas perk requirements, benefits, rank, base ID, and spawn command.
Sneering Imperialist | +15% Damage <br> +25% accuracy in V.A.T.S. to some tribal and raider characters | xx00f67b | ||||
Fight the Power! | +2 Damage Threshold <br> +5% Critical probability against those wearing Legion, NCR or Brotherhood of Steel armor | xx00f67c | ||||
Grunt | 25% more damage | xx00f677 | ||||
Tribal Wisdom | -50% Limb damage from animals, mutated animals, and mutated insects <br> +25% Poison resistance <br> Can eat mutated insects in sneak mode | xx00f679 | ||||
The Way of the Canaanite | Decrease in spread<br> Double the critical probability for .45 Auto pistols | xx00b2f5 | ||||
Eye for Eye | +10% damage per each crippled limb | xx00b2f4 | ||||
Well-Stacked Cairns | +3 temporary Perception if you reach summits. Closeby map markers will also be revealed rception temporarily. | xx00b2f6 | ||||
Home on the Range | Option of sleeping when interacting with campfires, with all the benefits that sleep brings. | xx00b2f3 | ||||
Quiet As The Waters | -3 decrease in White Legs' Perception | xx00b2f7 |
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